package io;

public class PlayerBehaviorType {
	public static final short Gold = 0;
	public static final short Blood = 1;
	public static final short GetItem = 2;
	public static final short OutItem = 3;
	public static final short KillEnemy = 4;
	public static final short Death = 5;
	public static final short GetHonor = 6;
	public static final short Online = 7;
	public static final short Offline = 8;
	public static final short Transaction = 9;
	public static final short UpLevel = 10;
	public static final short ServerBuy = 11;
    public static final short ClientBuy = 12;
    public static final short BloodSolution = 13;
    public static final short BloodRevival = 14;
    public static final short AutoPlay = 15;
    public static final short Raids = 16;
    public static final short Strengthen = 17;
    public static final short Training = 18;
    public static final short Gamble = 19;
    public static final short GameFunction = 20;
    public static final short GameSchedule = 21;
    public static final short Transformation = 22;
    public static final short AddExp = 23;
}
